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Restaurant Empire II (PC)
It seems any chef on telly can manage a vast business chain of posh restaurants
worldwide these days. If you’ve ever fancied stepping into the likes of Gordon Ramsay’s shoes or perhaps you’re just culinary-minded, well this is your Championship Manager.
Restaurant Empire II is the sequel to the original bistro-managing franchise of
2003 and with over five years since its predecessor’s debut, hopes are understandably high.
The game comes rather well-presented – a sea of colourful gloss shines off of the Sims-like CGI characters and the
finely-detailed cities, in which you will soon be serving up your first prawn
cocktail. As before, you are taking control of French cooking prodigy, Armand
LeBouef (no, he didn’t used to play for Chelsea) as he embarks upon his ‘Michelin’ star-studded journey to corporate prominence. The game is divided into story-mode or “sandbox” open-play - in which you can break free of everything LeBouef-orientated and
branch out on your own.
What’s also not clear is the inclusion of the original storyline of the game as the ‘A’ choice of the two story-modes. Whilst
The ‘B’ story is set after Armand has had his success and now branches into the
coffee-chain market (is he mad?) with his new wife, Delia Delecoeur. Both of these modes have the ‘bonuses of possibly the most gruelling fully-voiced tutorial which explains EVERYTHING in delightfully waffly depth. The ironic thing being that your uncle Michel (whose restaurant you managed to glory in the original game) and Armand’s voices in the ‘adventure mode’ part of the story don’t have the luxury of vocal support, as you are left to scan the mountains of
text.
Actually managing your restaurant is of course, a task in itself and the game
interface is nicely sorted into helpful sub-categories where you can do
everything from hiring and firing staff; manage complaints; design your menu
and tamper with the food quality. Graphically, it’s very much like The Sims (though slightly less customizable) as you watch people come in and have their dining experiences.
The story section of the game is probably its best feature overall, giving you a
sense of purpose at least and having set goals to achieve, which aren’t easy. There are quirky (if slightly odd) mini-game functions dropped in to ahem, spice it up a bit, which will have you
competing in a cooking contest (which you don’t actually do any cooking in).
Achieving the goals will have you serving up cheap food for rip-off prices with
the best of them as you battle to score record-breaking profit margins. You
will also encounter, what I call the ‘Del Boys’, or business opportunists, who will dine in your establishment, just to discuss
a deal with you – offering things from improved recipes to business contacts, all for a sky-high
fee. This is a nice touch and offers some much-needed variety to the monotony
of running an eatery. Though beware of the auto-save when playing story-mode
(which hopefully will be fixed in a patch sooner rather than later), as it doesn’t save and you may find that all your hard work has vanished.
The sandbox mode offers you the chance to create any of the different cuisines (French, German, American or Italian), in any of the cities (LA, Munich, Rome or Paris), with the added option of themed restaurants. Considering only the themes and
the German cookbook has been added since its first outing, this is again
disappointing for the veteran player. The controls aren’t especially clear in this mode and you’re almost wishing that that annoying voice was explaining to you how to add the
toilets or make the kitchen bigger as you struggle around.
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For what it is, Restaurant Empire II gives you what it promised and presents it
fairly well. What isn’t acceptable is how similar this seems to be to the original, which wasn’t perfect by any means. Whilst you may enjoy certain elements of the game, there
isn’t a great deal of replay value or gameplay – it’s just not that addictive. If you’ve always wanted to manage a chain of restaurants you’ll no doubt like it, but this won’t hook the casual or even avid “building-game” fan.
6/10 CM
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(c) ChrisOnline.biz 2009
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