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Civilization IV: Beyond the Sword (PC)
In terms of gaming's forefathers, we hear so much, and rightly so, about the
living legend that is Nintendo visionary, Shigeru Miyamoto. What you probably
won't hear so much about is the guy who became the second inductee of the
Academy of Interactive Arts and Sciences' Hall of Fame after him. In 1991 Sid
Meier gave the world Civilization and the strategy genre had a new messiah.
For those not familiar with the Civ format, it's a historical, turn-based
strategy game in which you must take the reins of a classic civilization and
leader to build an empire "that lasts the test of time." And when they say
test, they're not kidding. For there are many other regimes just as intent on
world domination and you may find yourself neighbored with Stalin, Gengis Khan
or Julius Caesar himself.
As you would expect, since Civ is on version 4 these days, the graphical
standard is a highly
Most of Civilization IV is still there but Beyond the Sword has moved the
goalposts. In comes espionage and you can now gain significant advantages by
placing emphasis on developing it. Opposition leaders, even on Chieftain
difficulty (that's piss-easy to you and I) are more devious and will sign 'Open
Borders' agreements, simply to scout out your undefended cities to the highest
bidder. New Civilizations are on hand too, with over 12 new ones including Maya
and Portugal and new leaders such as Peter of Russia and Winston Churchill (no
introduction required).
However the most crucial change is the introduction of 'Random Events', which as
the name suggests, enters a roulette wheel of fortune and mishap, secret quests
and lucrative incentives for their completion. You could be given anything from
profitable prairie dogs to conquering neighboring territory. And it is this
which effectively creates a whole new spin to what was already a stellar and
engrossing game. Added to even more scenarios from World War II to space wars
and it's evident that this is more than just a data update.
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(c) ChrisOnline.biz 2009
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